Pages: [1] 2 3 4 |
1. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Could I be reactivated please?
- by Crispin McTarmac - at 2015.06.01 17:51:59
|
2. The Sun behind the Ships - in Player Features and Ideas Discussion [original thread]
The lens flare should also be much smaller at a dozen AU or more, until at 50 AU it almost merges with the stellar background
- by Crispin McTarmac - at 2012.10.11 10:40:00
|
3. Specific Examples of Where Risk Should Be Inserted Successfully Into High-sec - in EVE General Discussion [original thread]
Remember loss of your ship or your life is not the only risk which exists. Failed investment is currently the most important risk in highsec, and it can be extended to any activity simply by giving that activity a (non-trivial) cost.
- by Crispin McTarmac - at 2012.10.08 22:10:00
|
4. Xenomorph Psychology - in EVE General Discussion [original thread]
There is no skill called "xenomorph psychology". Maybe you're thinking of infomorph psychology?
- by Crispin McTarmac - at 2012.10.08 18:39:00
|
5. Megathron redesign - in EVE General Discussion [original thread]
I like the sideways structure under hardpoint 7, starship designs ought to have much more mc escher stuff like that. Evidence of cyclotrons is cool too, if only there was a way to make them slowly light up as the guns fire until they're white-hot
- by Crispin McTarmac - at 2012.10.08 18:34:00
|
6. What if... - in Player Features and Ideas Discussion [original thread]
What if all modules required capacitor to reload? Imagine the consequences that might have. I think charge-based modules would still provide a defence against neuts as they do now, but it would be a limited defense. ASBs would naturally have a hi...
- by Crispin McTarmac - at 2012.10.08 10:52:00
|
7. how long till we get an in game recorder to make videos with? - in EVE General Discussion [original thread]
Mallak Azaria wrote: There's been a few games around with ingame recorders, they're always crap though just like ingame voice chat. Get FRAPS. It's definately worth the one time $50 purchase cost. No, ingame recorders are absolutely never cr...
- by Crispin McTarmac - at 2012.10.07 11:42:00
|
8. The Mittens Dot Com - DUST and why don't EVE players care? - in EVE General Discussion [original thread]
Quote: haresting tears isn't my thing... harvesting ore and building stuff is... In that case you will be interested in the industrial effects. When dust comes out you will have the chance to build not only starships and starship gear, but ...
- by Crispin McTarmac - at 2012.10.07 11:20:00
|
9. It's really a shame - in EVE General Discussion [original thread]
It would get boring fast if it was just offline and you couldn't interact with other players. Most of what's interesting about stories of early eve is not what it looked like, but how the economy developed and what people did to earn money and win...
- by Crispin McTarmac - at 2012.10.05 23:43:00
|
10. [Debate] - ISK SINK - in Player Features and Ideas Discussion [original thread]
Inflation is an increase in the price of everything. At the moment only PLEX prices are going up, so I don't see any inflation.
- by Crispin McTarmac - at 2012.10.05 22:40:00
|
11. Debate: Ship upkeep costs! - in EVE General Discussion [original thread]
Upkeep costs are already here: all crew wages, reaction mass re-fuelling, hangar space hire and other minor expenses are included in your CONCORD pilot's license fee.
- by Crispin McTarmac - at 2012.10.05 22:23:00
|
12. I am appalled! - in EVE General Discussion [original thread]
Grumpymunky wrote: The forums were intended for children, whereas the game was not. Shh, keep it down, or they might take away our lego rifter!
- by Crispin McTarmac - at 2012.10.04 23:57:00
|
13. Ninja Salvaging with the incoming Retribution changes -- Hardcore Mode! - in EVE General Discussion [original thread]
Sounds like fun. The new faster cruisers are interesting too, 2km/s should be good enough to clear out a pocket and be back in time to steal the mission objective. Are you sure the salvage drone is due for retribution?
- by Crispin McTarmac - at 2012.10.04 23:38:00
|
14. Proposed cruiser changes and their speed/HP - in Player Features and Ideas Discussion [original thread]
The new stabber seems fine. It may be fast and very tough, but look at it's DPS. Not so impressive even before you consider that it will usually be in falloff. The rupture does confuse me though- who is ever going to use both of those launchers? A...
- by Crispin McTarmac - at 2012.10.04 17:09:00
|
15. Crimewatch pointless on arrival - in EVE General Discussion [original thread]
Vol Arm'OOO wrote: Specifically, the Noctis basically rendered ninja salvaging/wreck flipping obsolete That's total nonsense. The appearance of the noctis has had almost no effect on ninja looting whatsoever- in fact a skilled thief can actu...
- by Crispin McTarmac - at 2012.10.04 16:39:00
|
16. SHIP CONTROL - in Player Features and Ideas Discussion [original thread]
Did you ever watch that film "surrogates" with bruce willis? I'm sure capsuleer technology could integrate something like that. Instead of talking to your crew through the intercom you can control a robotic homonculus which walks around the ship g...
- by Crispin McTarmac - at 2012.10.04 15:15:00
|
17. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
1mn/10mn/100mn pulse drive unit Applies a very large impulse to the ship in the direction in which it is aligned for 1 second, which ignores the ship's max speed or warp strength (as if it had been bumped). How much speed is added depends on the ...
- by Crispin McTarmac - at 2012.10.04 14:58:00
|
18. Making a true player controlled market for skill books - in Skill Discussions [original thread]
Quote: The issue of isk sink did not uccure to me That's because it's not an issue. If inflation ever becomes a problem, the best solution is to reduce isk fountains, not create more isk sinks On the other hand though I don't think capsuleers...
- by Crispin McTarmac - at 2012.10.04 13:36:00
|
19. For all the FW peeps: "Diagonal plexing" - working as intended? - in Player Features and Ideas Discussion [original thread]
The key at the heart of driving conflict is limited resources. So from a pew pew perspective, the fewer systems a given individual may choose to farm LP from, the better.
- by Crispin McTarmac - at 2012.10.03 20:01:00
|
20. For all the FW peeps: "Dockblocking" - working as intended? - in Player Features and Ideas Discussion [original thread]
It would be a bit silly to spend all that time grinding for station upgrades if the enemy can just walz in and use them. Highsec is never far away, and nanite paste is not very expensive. From a story perspective it's important to give a sense tha...
- by Crispin McTarmac - at 2012.10.03 19:55:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |